Sony Pictures Imageworks – Cloudy with a Chance of MeatballsĪcademy Award-winning visual effects studio Sony Pictures Imageworks has integrated Cinema 4D and BodyPaint 3D into the production pipeline for the past eight years playing a central role in controlling the look and quality of such films as Monster House, Open Season, Surfs Up, Spider Man 3, Beowulf, Watchmen, and others. BodyPaint 3D was the ideal solution to simply tumble the model around and paint-in different layers to build up a dirty look on top of clean, scratched metal, as well as paint directly on the surfaces such as sharp corners, the teeth on a drill, etc.” “We imported 3D models into BodyPaint 3D for texturing, switching back and forth between Adobe Photoshop to take reference material – including the color palette and lighting – and seamlessly clone it onto the model with the goal of maintaining a coherent look between the digital assets and footage from the actual set. There was never a question about using any other 3D paint package because BodyPaint 3D is so easy to use and is the only application with the capability to paint on the overlapping geometry and across the UVs of multiple objects,” says Dishart. “This was a fantastic project for us because there were so many assets requiring texture painting. In the “Mole Pod” sequences, texture painters recreated realistic dirt and grease layers on the metal surfaces and hydraulic parts. Joe headquarters located in a Sahara desert underground complex the landing platform at “The Pit” which features a giant hydraulic lift used by planes in the film to show vertical takeoffs and landings and several vehicles including the “Mole Pod,” a metal vehicle that features a composite, carbon-steel drill bit used by the evil Cobra organization to drill through the walls of the underground headquarters. Ben Dishart, CIS Hollywood lead texture painter, supervised a team that used Maxon’s BodyPaint 3D as a core tool to provide extensive texturing for key scenes and props, including “The Pit.” the G.I. Joe: Rise of Cobra, Cloudy with a Chance of Meatballs, Surrogates, and District 9, feature CG animation and visual effects sequences created with Maxon’s Cinema 4D and BodyPaint 3D animation software.ĬIS Hollywood, part of the award-winning CIS Visual Effects Group specializing in visual effects, 3D animation and postproduction for feature films, television, games, and commercials, was one of 10 visual effects houses that worked on Paramount Pictures’ G.I. Some of this year’s hottest movies, including G.I. I work in 3D in the advertising/branding space which is mostly run on C4D (though I also use Blender when freelancing solo).Newbury Park, Calif. It’s not too easy, but you’ll learn everything and it’s the best springboard to whatever you choose. It’s not glamorous but it’s powerful as all.īut just start with Blender. I think Maya is what I hear/see the most as the true backroom powerhouse of many studios. All studios differ in what they chose so, just look into it. Then, to move into the real deal-you’ll want to learn Houdini and eventually, one of the other generalist industry standard suites like Maya, C4D, or 3Ds Max. C++ would be the best place to start.įor VFX, Blender has some great options. Then, for gaming, you should branch out to Unreal and YES you will need to learn coding. It’s the best general start to learning 3D and grappling the basic concepts of any 3D career IMO. I would start with Blender regardless of your industry. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.
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